tp下载最新版本|cheat engine手机版

作者: tp下载最新版本
2024-03-12 21:04:09

摆脱八门神器,继续利用CE在安卓游戏做上帝 - 知乎

摆脱八门神器,继续利用CE在安卓游戏做上帝 - 知乎首发于无线狼切换模式写文章登录/注册摆脱八门神器,继续利用CE在安卓游戏做上帝WireWolf前言八门神器大家都听说过,修改安卓程序的数字,从而在游戏中体验做上帝的感觉。劣势八门神器商标据说前几年被恶意抢注册,现在下载到的八门神器是那种游戏市场类型的玩意,和大家想象中的八门神器没有关系。另外八门神器又必须运行在Root后的环境中,很多人又不能root。解决方案在Windows电脑上安装各类安卓模拟器,在其中安装游戏。然后通过CE(Cheat Engine)修改模拟器进程中的游戏进程的数据。以网易Mumu模拟器为例,在进程列表中找到NemuHeadless.exe进程。Nemu开头的进程有很多,为什么找这个。在打开模拟器中的游戏后,在Windows任务管理器找Nemu开头的,占用内存最大的进程就对了。其他模拟器同理。然后到游戏中找到你现有金币、钻石等的数值(先玩一会,让数字尽量一百以上,0和比较小的数字会产生大量干扰)。然后到CE中输入数值并在数值类型中选择所有类型,点击首次扫描扫描后左边列表就会出现出现列表,如果你搜索的数字是比较大且特异性强的,结果就很少,如果是搜0、1这些就会出现一大堆干扰。然后在游戏中玩会,让该数值发生变化,变多或者变少都可以。比如花钻石开箱减少,做任务得钻石。然后把变动后的新数字“再次扫描”下,多次操作,直到左边列表留下唯一项。双击该项添加到下面列表,然后在下面列表中双击数值部分就能修改了。CE中修改完成后,需要让游戏中数值再变化一次,修改结果才能成立。注意事项最好是玩可以不实时联网的单机游戏(没有排行榜,没有和其他玩家竞争功能的游戏,只通过氪金冲点钻石买本地东西而已)再次是玩别人修改好的网络游戏的单机版。绝对不要玩必须实时联网,断网就不能玩的游戏,比如各种吃鸡等。因为可能会涉及违法犯罪(盗窃?),而且该数据是保存在服务器上的,会实时校检,这样改没用。番外正宗的八门神器还是可以用的,到网上找5.0版本,然后在Root后的手机上使用。Cheat Engine的github发布页:https://github.com/cheat-engine/cheat-engine/releases/tag/7.43DM的:CE修改器中文版v7.0下载_Cheat Engine修改器汉化版_3DM单机游侠网的:CE修改器下载_Cheat Engine中文版下载v7.3_游侠网编辑于 2022-02-22 19:43Android 游戏八门神器cheat engine​赞同 29​​4 条评论​分享​喜欢​收藏​申请转载​文章被以下专栏收录无线狼微信公众号:无线狼(wirela

Cheat Engine手机版下载-Cheat Engine安卓中文版v2.2.1v2.2.1-PC软件园

Cheat Engine手机版下载-Cheat Engine安卓中文版v2.2.1v2.2.1-PC软件园

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pc软件园 > 手机软件 > 应用工具 > Cheat Engine手机版

Cheat Engine手机版

0

0

类型:应用工具

版本:v2.2.1

大小:8.57MB

更新:2021-06-16 15:42:46

语言:简体中文

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应用介绍

应用截图 相关版本 相关文章 热门词库

对于喜欢玩游戏的伙伴们而言,Cheat Engine手机版并不陌生,它可以帮助广大手游玩家完美修改游戏中的各种属性数据,让其成为游戏最好用的辅助小助手,Cheat Engine手机版拥有集成的反编汇工具和内存寻找工具,可轻松满足用户的各种数据修改需要,无需root便可打开权限使用,简单易用,感兴趣的伙伴们可以来pc软件园下载!

Cheat Engine手机版基本介绍:

Cheat Engine手机版是专业的手机内存修改编辑工具,它允许你修改你的游戏,所以你将总是赢。它包括16进制编辑,反汇编程序,内存查找工具。与同类修改工具相比,它具有强大的反汇编功能,且自身附带了制作工具,可以用它直接生成。

Cheat Engine手机版应用亮点:

1、完全免费的软件!

2、强大的修改辅助功能

3、万能游戏修改器,任何游戏都可以修改!

4、Cheat Engine手机版附带辅助工具制作

5、制作属于自己的修改器,打上logo!

6、超强悍内存信息扫描,不放过任何蜘丝马迹!

Cheat Engine手机版应用优势:

制作属于自己的修改器,打上logo!

Cheat Engine手机版是完全免费的软件!

超强悍内存信息扫描,不放过任何蜘丝马迹!

万能游戏修改器,任何游戏都可以修改!

Cheat Engine手机版使用教程:

1.开Cheat Engine手机版

2.开隐藏.隐藏CE

3.进游戏

4.进游戏后打开CE的最左上边的小电脑

5.打开MAIN进程(M开头有数字的)

6.然后输入你当前的敏捷如:555(在HEX栏输入)

7.点首次搜索.弄好后左边出现一大堆(RP好的只有一个,跳到9步)

Cheat Engine手机版应用截图

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Cheat Engine手机版下载安装教程详解(cheat engine手机版下载安装教程) -名山头 | 人工智能交流

Cheat Engine手机版下载安装教程详解(cheat engine手机版下载安装教程) -名山头 | 人工智能交流

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Cheat Engine手机版下载安装教程详解(cheat engine手机版下载安装教程)

2024年 1月 8日 作者 老张

1. Cheat Engine手机版下载安装教程详解

Cheat Engine是一款非常受欢迎的游戏修改工具,可以通过修改内存中的数值来实现游戏参数的改变。Cheat Engine在PC平台上广受欢迎,但很多玩家也希望能够在手机上使用它。本文将详细介绍如何下载和安装Cheat Engine的手机版。

1.1 下载Cheat Engine程序

进入Cheat Engine官网[https://cheatengine.org]。

点击Download Cheat Engine即可开始下载CE安装程序。

下载Cheat Engine之前,请确保您的手机已经root,因为Cheat Engine需要获取root权限才能正常工作。

1.2 下载Cheat Engine翻译文件

接着点击CE主页左侧的Download Latest Cheat Engine Translation Pack。

下载并解压翻译文件。

Cheat Engine翻译文件可以将Cheat Engine的界面和提示信息翻译为您所使用的语言,使您更容易理解和使用Cheat Engine。

1.3 安装Cheat Engine

双击运行CE安装程序。

选择语言和安装路径,并按照提示完成安装。

安装完成后,您将能够在手机上使用Cheat Engine修改游戏数据,享受游戏带来的更多乐趣。

2. Cheat Engine手机版的基本使用

在这篇文章中,我们将介绍Cheat Engine手机版的基本使用方法。Cheat Engine是一款强大的游戏修改工具,通过它我们可以修改游戏或应用程序中的数值来获得一些额外的优势。下面将详细介绍启动Cheat Engine、启动游戏或应用程序以及搜索并修改数值的步骤。

2.1 启动Cheat Engine

要开始使用Cheat Engine,首先需要点击桌面上的Cheat Engine快捷图标来启动它。

2.2 启动游戏或应用程序

启动Cheat Engine后,您需要选择要修改的进程,并点击“打开进程”按钮。这将允许Cheat Engine与您选择的游戏或应用程序进行通信。

2.3 搜索并修改数值

当Cheat Engine与游戏或应用程序建立连接后,您可以在Cheat Engine窗口中搜索您想要修改的数值。您可以使用不同的搜索方法来定位您感兴趣的数值,例如精确搜索、范围搜索或已知值搜索等。一旦您找到了想要修改的数值,您可以在游戏或应用程序中修改这些数值,例如增加金钱、生命值等。

3. Cheat Engine手机版的高级功能

Cheat Engine是一款针对电脑游戏的内存修改工具,主要用于修改游戏中的数值,以获得优势或解锁隐藏内容。在移动平台上,也有一些类似的工具,比如Cheat Engine手机版。除了基本的搜索和修改功能外,Cheat Engine手机版还提供了一些高级功能,让玩家可以更加灵活地修改游戏内存。

3.1 高级搜索功能

在Cheat Engine手机版中,有一个高级搜索功能,可以帮助玩家更快地找到他们想要修改的数值。这个功能可以让玩家使用不同的搜索条件来筛选游戏中的数值,从而缩小搜索范围,省去了反复尝试的麻烦。

使用高级搜索功能来查找特定数值

玩家可以通过输入特定数值来查找游戏内存中的匹配项。例如,如果玩家想要找到游戏中的金币数值,只需在高级搜索功能中输入金币数值,然后进行搜索,即可找到游戏内存中所有与金币相关的数值。

使用不同的数据类型进行搜索

在高级搜索功能中,玩家还可以选择使用不同的数据类型进行搜索。这些数据类型包括整数、浮点数、字符串等。这样一来,玩家可以更准确地筛选出游戏内存中与所需数值类型匹配的数值。

3.2 内存编辑器

Cheat Engine手机版还提供了一个内存编辑器,玩家可以直接在游戏内存中修改数值。通过内存编辑器,玩家可以实时修改游戏中的数值,比如增加金币数量或修改角色属性。这样一来,玩家就能够获得更多的优势,或者解锁一些游戏中原本无法获取的内容。

使用内存编辑器直接修改游戏内存

在内存编辑器中,玩家可以直接浏览和修改游戏内存中的数值。比如,玩家可以找到游戏内存中存储金币数值的地址,并将其修改为想要的数值,从而获得更多的金币。

对游戏中的数值进行修改

除了金币数值,玩家还可以修改游戏中的其他数值,比如生命值、技能点数等。通过内存编辑器,玩家可以根据自己的需求来修改这些数值,以便在游戏中获得更好的游戏体验。

4. Cheat Engine手机版的注意事项

4.1 风险提示

Cheat Engine的使用涉及到修改游戏进程的内存,存在被系统及游戏防护机制检测的风险。使用需谨慎,以免导致账号封禁等问题。

4.2 安全下载

在确保下载源可信的情况下,建议从官方下载渠道下载Cheat Engine,以避免下载到捆绑有恶意软件的版本。

4.3 合法使用

在使用Cheat Engine时,请遵守相关游戏的使用条款和本地法律法规,以确保合法使用工具。

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cheat engine手机版下载安装教程的常见问答Q&A

Q: Cheat Engine手机版有哪些功能?

A: 以下是Cheat Engine手机版的主要功能:

1. 可以在游戏中修改参数,如生命值、金币数量等。

2. 支持多种操作系统,如Windows和Mac。

3. 提供了高度灵活的修改器,适用于各种类型的游戏。

4. 是一种非常好的学习工具,可以帮助用户了解游戏内存和计算机技术。

Q: Cheat Engine手机版可以在哪些平台上下载和使用?

A: Cheat Engine手机版可以在以下平台上下载和使用:

1. 官方网站。进入Cheat Engine官网https://cheatengine.org即可开始下载CE安装程序。

2. 移动应用商店。可以在应用商店中搜索并下载Cheat Engine手机版。

3. 第三方软件下载网站。也可以在一些第三方软件下载网站上下载Cheat Engine手机版。

Q: Cheat Engine手机版的使用方法是什么?

A: 以下是Cheat Engine手机版的使用方法:

1. 打开Cheat Engine并启动游戏或应用程序。

2. 点击“打开进程”按钮,并选择要修改的进程。

3. 在Cheat Engine中搜索您想要修改的值。

Q: Cheat Engine手机版与CE修改器有什么区别?

A: Cheat Engine手机版和CE修改器是同一个工具的不同版本,它们之间没有实质性的区别。Cheat Engine手机版是针对移动设备开发的版本,可以在手机上使用;CE修改器是针对电脑开发的版本,可以在电脑上使用。

Q: Cheat Engine手机版有哪些适用的操作系统?

A: Cheat Engine手机版适用于多种操作系统,包括:

1. Windows系统。

2. Mac系统。

3. 其他一些主流的移动操作系统,例如Android和iOS。

分类 chatgpt 标签 cheat engine 安卓版、 cheat engine下载教程、 cheat engine手机版怎么用、 cheat engine手机版教程、 cheat engine设置中文、 手机类似ce修改器的软件

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Cheat Engine

Cheat Engine

Cheat Engine

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Cheat Engine

Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it, or join the cheat engine patreon

Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine

February 14 2023:Cheat Engine 7.5 Released for public:

February 8 2023:Cheat Engine 7.5 Released for Windows for Patreons (Mac and public will be here soon):

I'm glad to announce the release of Cheat Engine 7.5 which has some really neat improvements over 7.4

My patreon members can get it here

(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)

Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!

Changes:

from patreon 7.4.3 to public 7.5:

removed the driver requirement for the access memory regions tool

added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)

added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)

reassemble() now rewrites an instruction using multiple lines when needed

make some error messages more descriptive

added an option to center the highlighted disassembler code to the center

added an explanation why the driver won't load and a link with info on how to get it to load for now

memoryrecord hotkeys can now be disabled individually

codefilter: unwind info now gives less bad results

added support for pseudo-ops like cmpss/sd/ps/pd

lua: added ceserver commands

lua: show a stacktrace on execution error

lua: added convertToUTF8(stringbytetable, regioncode)

made loading CT files with signatures possible under wine and proton

from patreon 7.4.2 to patreon 7.4.3:

ceserver: pipe support (mono data dissector)

ceserver: added change memory protection capability

ceserver: Available options can now be sent to the CE GUI

.netinfo: Replaced the fields view with a tree

network config: The processlist now has focus after opening a server

lua: added virtualstringtree

lua: added invertColor

lua: added disassembleBytes(bytestring)

autoassembler: now a visual warning is shown when nearby allocation fails

autoassembler: the templates now generate 14 byte jmp safe original code blocks as well

pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update

ultimap: added copy selected results to clipboard

from patreon 7.4.1 to patreon 7.4.2

ipt: Added intel process trace feature provided by microsoft.

ceserver: Improve the modulelist fetch speed, more stable

ceserver: option to disconnect from closed ceservers

ceserver: the discovery list is now also a history list

ceserver: implement injection on arm64 as well

ceserver: also gets the fpu registers now

assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]

disasembler x86_64: switch from r#l to r#b because why not

mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's

mono: deal with situations where there is no mainform

mono/.net: the methodlist is now sorted by name

better arm disassembler and assembler

better arm64 disassembler and assembler

the scanregions can be saved/loaded upon close/start ce (seperate option in settings)

added an option to skip loading .PDB files

a lot more functions are exposed to newstate threads

added ranges scans to groupscan

freeze+allow increase/decrease now also looks if the value is signed

trainers: Forms and controls now scale based on DPI

changing record showassigned/showashex now also applies to other selected entries

texttraces now don't save as .cetrace but as .txt now

ccode: #include now searches table files for files there as well

ccode: the internal symbolhandler can now deal with stdcalled function symbols

lua: added ImageIndex property to TTreeNode

lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects

lua: added getOpenedFileSize()

lua: added onHelpEvent callback

lua: added releaseDebugFiles()

lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()

lua: added getBitmap method to ImageList objects

from public 7.4 to patreon 7.4.1:

added .Visible property to treenode entries

added .VisibleRowCount and .TopItem to listviews

added arm64 disassembling and assembling

added lua function "runCommand"

added a radiobutton to select if the generated script will use 5 or 14 byte jmps.

conditional jumps can now deal 2gb+ destinations (will get rewritten)

dotnetinfo: Performance improvement

memory record hotkeys now have a "Only while down" option

Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols

different memory allocations now get placed within the initial allocation block. Protection is changed afterwards

tracer can now step over rep instructions

lua stringstream now inherits from memorystream, so you have access to the Memory field

lua: Added a callback for whenever the structure list is modified

added architecture distinguishing to ceserver

pressing escape in the hotkey form will now close it

added nested structure support

added string based custom types

ctrl+enter in the disassembler now shows relative addresses from that point

the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses

Fixes:

from patreon 7.4.3 to public 7.5:

vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued

monodatacollector: fixed invoke method

dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll

fixed disassembling cvtdq2pd

from patreon 7.4.2 to patreon 7.4.3:

ceserver: Fixed extension loading in some cases

ceserver: fixed stepping on x86 targets

fixed the name showing as [physical memory] instead of the filename when opening a file

fixed a rare error when scanning using specific options

fixed some documentation in celua at some points

fixed stackview in "more info" being garbage/access violation

fixed tracer search for instructions ending with ]

fixed enumExports lua function

fixed issue where vehdebug would crash

fixed the assembler from handing [rex+reg*x] as a symbol when debugging

fixed the disassembler backlist

fixed termination issue on the memscan object

from patreon 7.4.1 to patreon 7.4.2

Fixed the tracer search for instructions ending with a ]

VEH debug: Fixed the potential of invalid handles being used

Kernelmode debug and VEH debug: Fixed setting context on non suspended threads

fixed the lua_pcallk delegate in the c# plugin example

fixed speedhack on wine 7.0

fixed high dpi issue of structure dissect on first view

fixed high dpi issue on find what access/writes dialogs

restored the anchor editor (was gone in 7.4.1)

fixed .net info instance lookup issue

fixed customtypes getting marked as string (bug introduced in 7.4.1)

fixed runcommand

fixed modalforms from losing their text color internally (bug introduced in 7.4.1)

mac: fixed some progressbars not properly updating

from public 7.4 to patreon 7.4.1:

fixed the all type not finding 4 types when double was deselected

fixed the "all" type when not using double

fixed ccode esp access in 32-bit and "reg"f types

fixed disassembling when using binutils for disassembly

fixed the tablefiles menulist eating memory because they didn't get deleted properly

fixed .net issues that use obfoscated modules and missing metadata

fixed paring value starting with a - or +

fixed assembling pmovmskb

fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)

fixed the addresslist not giving a proper error when using multiple enable or disable section

fixed error when using ctrl for speedhack hotkeys

fixed the groupscan command parser from assigning wildcard to the wrong combobox

fixed disassembling xchg eax/rax,xxx

fixed lua custom type registering as float when using the non lua function method

fixed small memoryscan issue for data at the end of a memoryblock

ccode doesn't register useless symbols anymore

January 18 2022:Cheat Engine 7.4 Released for Windows and Mac for everyone:

January 2 2022:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon):

Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4

My patreon members can get it here

(The public release will be here any day now. Waiting for the advertisers / network owners to accept it)

Please reports bugs and give suggestions to improve Cheat Engine.

Additions and changes:

AA templates now generate 14 byte jmp scripts when holding down ctrl

Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates

improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move

laststate isn't saved in tables anymore (unless ctrl is down)

added some space for dbvm functions so it's less likely to click them

you can now manually delete saved results

debugger attach timeout window will now show the status on some debugger interfaces

modules for 64-bit in 32-bit targets are more clearly marked as such

mono will not try to re-attach after a disconnect

lua: fixed copyMemory mode 2

from 7.3.1-7.3.2:

structure dissect watch for changes now also shows you when something has changed inbetween

added hints to how the pointer wildcard works

the replace button in foundcode dialog now supports multiselect

You can now also change values of groupscan scan results directly in the foundlist

lua's openProcess command now won't deactivate all entries when previously no process was selected

you can now edit instructions with a breakpoint on them

added linux ABI c-compiler dll's

by default mono now releases the .net thread

from 7.3.2-7.4:

added shortcut to add this address to addresslist in hexview (ctrl+numPlus)

goto address popup now centers on the memview window, instead of screen center

you can now change the font of the tracer tree

added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions

break and trace: Added 'stay within module' option

added custom alignment option to the hexviewer section of the memoryviewer

Fixes:

fixed loading back highligter config for auto assembler windows

.netinfo: fix field searching

fixed disassembler issues/memory corruption when closing a secondary memoryview window

fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address

fixed auto attach not stopping the process flash

mono is less likely to disconnect when dissecting an invalid memory address

fixed checkbox and radiobutton not sizing properly in dark mode

foundlist: display type override also afffects the saved columns

foundlist: new scan now alsdo clears the saved results

processlist: Fixed the highlighted color process entries in light mode

fixed compare to first scan hotkey

fixed handling of broken/empty language folders

fixed network modulesize lookup. (needs a new ceserver build as well)

fixed position saving for the foundcode dialog

fixed lua errors not giving a proper errormessage

fixed {$c} and {$ccode} for the 32-bit CE build

fixed logging of writes to ignore the addresslist freezing(Skyrimfus)

fixed dealing with -0.0f in c/ccode blocks

fixed memscan on the last block of readable memory

fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)

fixed error when using freeze by thread with a very small interval

fixed {$ccode} and {$luacode} when not giving any parameters

fixed some include files erroring out when used

from 7.3.1-7.3.2:

network ceserver/linux: Fixed wpm corrupting the memory

fixed the elf symbol parser

fixed speedhack on linux

il2cpp now has a progressbar

fixed handling some newer il2cpp games

fixed vmin assembling

fixed freezing when entering the wrong ceserver details

fixed deleting groupscan entries from the scan

fixed pointerscan not loading results when in a path with non-ascii characters

fixed the standalone trainer maker giving an error about duplicate entries

from 7.3.2-7.4:

lua: fixed readByte signextending when it shouldn't

fix changeregonbp where it only changed xmm0

window position saving of "find what addresses this code accesses" should be more predictable

fixed saving of some color preferences in hexview, and added the fadecolor

fix AA createThreadAndWait not working in a standalone script

improved stability of mono

fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets

August 26 2021:Cheat Engine 7.3 Released for Windows and Mac for everyone:

August 14 2021:Cheat Engine 7.3 Released for Windows and Mac for Patreons (public will be here soon):

I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:Done

My patreon members can get it here

Please report bugs and give feature requests for next version so I can make it even better.

Additions and changes:

Added dark mode support (restart CE when you change the setting)

All saved results are now shown in the foundlist (can be turned off)

Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)

Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet

Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved

Structure dissect now has a option to save the previous state of a column and show changes easier

Middle-mouse clicking now copies the value of a structure element to your clipboard

Added {$LUACODE} blocks for inline Lua coding

Added a c-compiler to CE

Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution

Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)

Added a C# compiler (compilecs)

Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler

Added invoke method to the .NET Info window as well

[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section

Userdefined symbollist has a secondary list for CCode symbols

The change address window now also supports relative offsets

DBVM speed improvements

DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes

DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)

New debugger interface: DBVM-level debugger

Improved performance of "Find what access/writes this address"

Dissect code now lets you specify custom ranges

Addresslist value sort now sorts values by alphabet if the record is a string type

The dropdown list of multiple entries can now be changed at the same time

Standalone register window now shows flags values as well

Value Between scans now autoswap the order if the first value is bigger than the 2nd

Fixes:

fixed some games freezing CE when symbols where accesses

Lua debug now shows for loop variables

several windows now save their position, and won't get corrupted if you don't show them the first time running CE

fixed createthreadandwait when using a timeout

fixed disassembling vcvtsi2ss

fixed compare to first scan if it's a large block, and made it more efficient

ceshare: logout fixed

fixed assembling movsq

fixed ultimap ret filter

fixed luapipe never calling OnError

fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets

fixed DBVM find what access/writes sometimes skipping entries on AMD

fixed undo not working on memory records when using the single line editor

fixed hide children group option when loading a table

fixed some font issues in the break and trace window

fixed pasting the other types in hexadecimal view

fixed the symbolloader fully crashing on unknown pdb symboldata

lua:

saveTable won't ask to sign the table anymore

messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)

added more customizabe button

registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols

and many other things...

 

【Cheat Engine安卓免Root中文版】Cheat Engine安卓免Root中文版下载 v1.0 手机版-开心电玩

【Cheat Engine安卓免Root中文版】Cheat Engine安卓免Root中文版下载 v1.0 手机版-开心电玩

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Cheat Engine安卓免Root中文版下载 v1.0 手机版

报错查看权限

大小:1.5MB

日期:2023-11-10

语言:简体中文

MD5:6C5110104429D950DDA7E2F6C217B505 类型:游戏辅助

适用环境:android

包名:org.cheatengine.cegui

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软件介绍

软件介绍

Cheat Engine安卓免Root中文版是一款在Android系统上运行的游戏辅助工具,可以帮助玩家修改游戏内的数值,如金钱、经验值、生命值等,从而实现游戏中的作弊和加速。CE修改器手机版免Root中文版的主要功能是通过修改游戏内存中的数值,实现一些游戏中的特殊效果。该软件支持多种修改方式,如修改数值、冻结数值、加速等,可以满足不同玩家的需求。同时,该软件还支持多款Android游戏,玩家可以根据自己的需求选择对应的游戏进行修改。

Cheat Engine安卓免Root中文版的界面设计简洁明了,用户可以通过简单的操作完成游戏数值的修改。在使用该软件时,用户需要先打开游戏,然后在软件中选择对应的游戏进程,找到需要修改的数值,进行修改即可。另外,该软件还采用了多种安全措施,如检测游戏版本、避免游戏封号等,保障了玩家的账号安全。同时,该软件也具有开源免费的特点,用户可以免费下载和使用,同时也可以根据自己的需求进行二次开发和定制化。

使用教程

1、安装成功后打开应用程序,按主页键保持应用程序在后台运行。

2、现在,打开任何游戏并在 Cheatengine 列表中找到该游戏进程。

3、打开软件,然后搜索您想要的值。

如果你当时的分数是 2000 并且你想更改它然后在搜索框中键入 2000。

然后,将值的地址添加到列表选项卡中的列表 4 中,然后单击“激活”按钮。

是时候将值更改为您喜欢的任何值了。(例如:键入 10000,您将看到您的分数增加到该值)。

瞧!您已经在 Cheat Engine 的帮助下成功修改了游戏。

功能特点

1、多种修改方式:支持多种修改方式,如修改数值、冻结数值、加速等,可以满足不同玩家的需求。用户可以根据自己的需求选择对应的修改方式,从而实现游戏中的特殊效果。

2、支持多款游戏:支持多款Android游戏,玩家可以根据自己的需求选择对应的游戏进行修改。该软件支持的游戏非常广泛,从大型网络游戏到小型单机游戏均可使用。

3、界面简洁:界面设计简洁明了,用户可以通过简单的操作完成游戏数值的修改。该软件的操作界面非常直观,用户可以快速上手使用。

4、安全可靠:采用了多种安全措施,如检测游戏版本、避免游戏封号等,保障了玩家的账号安全。该软件使用前需要进行注册和登录,同时也需要注意不要使用过度,以免引起游戏公司的注意。

5、开源免费:Cheat Engine手机版是一款开源免费的游戏辅助工具,用户可以免费下载和使用,同时也可以根据自己的需求进行二次开发和定制化。该软件的开源特性使得用户可以自由地修改源代码,以满足自己的需求。

软件优势

1、Cheat Engine可以查询与修改程序经过反汇编后的内存。透过修改内存,用户可以在游戏里获得一些好处,例如无限的生命值、时间或弹药。它还包含一些Direct3D的工具让你可以透视墙壁,在一些高级选项里还可以替你移动鼠标,这功能可以用来制作aimbot。不过Cheat Engine主要使用在单人游戏,在多人游戏方面并不鼓励。

2、Cheat Engine可以将代码注入其他进程,因此大多数的杀毒软件会将它误认为病毒。有一些版本可以避免这个问题,但许多功能会因此无法使用。产生这个问题的主要原因是因为Cheat Engine使用了一些与特洛伊木马相同的rootkits以获取部分系统的权限,除非停用杀毒软件的启发式扫描,否则将被视为可疑的程序。新版的Cheat Engine已渐渐不易被杀毒软件所阻挡,像是代码注入的一些功能也能运作无误。

3、Cheat Engine可以制作专属的游戏插件——Trainer,并可输出成可执行文件。不过透过CEtrainer制成的trainer一般来说大小都很大。一些制作Trainer的团体会将成品做为"最终"版本发布在网络上。因为用Cheat Engine做Trainer的容易性,一些热门网站甚至以CE的Trainer为讨论主题。

常见问题

1、无法找到游戏进程:使用Cheat Engine手机版时,需要先打开游戏,然后在软件中选择对应的游戏进程。如果无法找到游戏进程,可能是因为游戏未正常启动,或者软件版本不兼容。此时,用户可以尝试重新启动游戏,或者更新软件版本。

2、修改无效:在使用Cheat Engine手机版时,用户可能会发现修改无效,即使修改了数值,游戏中的效果并未改变。这可能是因为游戏有防作弊机制,或者修改的数值不正确。此时,用户可以尝试使用其他修改方式,或者修改其他数值。

3、游戏账号被封禁:使用软件可能会导致游戏账号被封禁,因为作弊行为违反了游戏规则。此时,用户需要承担相应的责任,并且无法恢复被封禁的账号。因此,在使用软件时,需要注意遵守游戏规则,避免过度使用。

4、软件无法启动:有些用户在安装软件后,可能会发现软件无法启动。这可能是因为手机系统版本不兼容,或者软件出现了故障。此时,用户可以尝试重新安装软件,或者联系软件开发者寻求帮助。

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在android设备中CheatEngine(CE)环境的搭建 - 简书

roid设备中CheatEngine(CE)环境的搭建 - 简书登录注册写文章首页下载APP会员IT技术在android设备中CheatEngine(CE)环境的搭建微领时代关注赞赏支持在android设备中CheatEngine(CE)环境的搭建1.准备

首先,您需要有一台已经获得root权限的手机 或 Android 模拟器。然后,我们需要下载Cheat Engine server,通常我们叫它 “ceserver”,点我下载ceserver。打开下载网址后,找到如下图所示的位置。请选择与你android设备对应的链接。如果你使用的是国内的一些电脑端的android模拟器,那么极有可能您需要下载x86版本的ceserver。如果您使用的是真实机,那么ARM 64-bit可能适用于你。

其次,您最好安装Android Studio,以便于使用Android Device Monitor工具对设备的文件系统进行访问。AS的安装方法在此不再啰嗦,自行百度。最后,您需要下载Cheat Engine Apk,官方的下载链接如下:官方下载链接2.配置找到刚刚下载的ceserver,它的名字类似于:ceserver_android_xxx。这个文件下载好后,应该是一个压缩文件,请将其解压,并放置到手机的 system/xbin 文件夹。具体步骤如下:首先,将你的android设备或模拟器连接至电脑,打开“Android Device Monitor”中找到system/xbin 文件夹,下图所示的位置,点击右上角的手机,就可以把文件拷贝至手机。我们需要把ceserver解压后的文件都选择,然后弄到xbin目录下。

注意:因为xbin在system目录下,这个目录是操作系统的私有目录,大多数情况下我们只有只读权限。我们可以使用以下步骤开启写入权限:a.在电脑端,使用adb shell。b.su 切换至root权限。c.执行"mount -o remount,rw /dev/block/mtdblock3  /system",开启system目录的写入权限。d.开启权限后,在完成ceserver的拷贝。最后,你需要将Cheat Engine Apk,安装到你的手机,配置部分就算完成了。开始

在电脑端使用adb shell进入设备管理终端,su    切换至超级管理。cd /system/xbin 进入ceserver目录。紧接着运行ceserver服务器,使用如下命令:ceserver_xxx (这个名字和您刚刚下载ceserver的版本有关,例如:您如果下载的是x86,那么他的名字有可能是ceserver_x86)。现在,我们打开android设备或模拟器中的,Cheat Engine app。将会出现下图:

选择,Connect 。不出意外,CE已经正常启动了,等着你去选择要调试的游戏了。refer to:Use the Cheat Engine app on an Android device with root permissions ©著作权归作者所有,转载或内容合作请联系作者 人面猴序言:七十年代末,一起剥皮案震惊了整个滨河市,随后出现的几起案子,更是在滨河造成了极大的恐慌,老刑警刘岩,带你破解...沈念sama阅读 146,760评论 1赞 311死咒序言:滨河连续发生了三起死亡事件,死亡现场离奇诡异,居然都是意外死亡,警方通过查阅死者的电脑和手机,发现死者居然都...沈念sama阅读 62,694评论 1赞 261救了他两次的神仙让他今天三更去死文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...开封第一讲书人阅读 97,540评论 0赞 215道士缉凶录:失踪的卖姜人 文/不坏的土叔 我叫张陵,是天一观的道长。 经常有香客问我,道长,这世上最难降的妖魔是什么? 我笑而不...开封第一讲书人阅读 41,768评论 0赞 187港岛之恋(遗憾婚礼)正文 为了忘掉前任,我火速办了婚礼,结果婚礼上,老公的妹妹穿的比我还像新娘。我一直安慰自己,他们只是感情好,可当我...茶点故事阅读 49,678评论 1赞 262恶毒庶女顶嫁案:这布局不是一般人想出来的文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...开封第一讲书人阅读 39,193评论 1赞 183城市分裂传说那天,我揣着相机与录音,去河边找鬼。 笑死,一个胖子当着我的面吹牛,可吹牛的内容都是我干的。 我是一名探鬼主播,决...沈念sama阅读 30,750评论 2赞 279双鸳鸯连环套:你想象不到人心有多黑文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...开封第一讲书人阅读 29,517评论 0赞 175万荣杀人案实录序言:老挝万荣一对情侣失踪,失踪者是张志新(化名)和其女友刘颖,没想到半个月后,有当地人在树林里发现了一具尸体,经...沈念sama阅读 32,911评论 0赞 219护林员之死正文 独居荒郊野岭守林人离奇死亡,尸身上长有42处带血的脓包…… 初始之章·张勋 以下内容为张勋视角 年9月15日...茶点故事阅读 29,612评论 2赞 225白月光启示录正文 我和宋清朗相恋三年,在试婚纱的时候发现自己被绿了。 大学时的朋友给我发了我未婚夫和他白月光在一起吃饭的照片。...茶点故事阅读 30,965评论 1赞 236活死人序言:一个原本活蹦乱跳的男人离奇死亡,死状恐怖,灵堂内的尸体忽然破棺而出,到底是诈尸还是另有隐情,我是刑警宁泽,带...沈念sama阅读 27,384评论 2赞 218日本核电站爆炸内幕正文 年R本政府宣布,位于F岛的核电站,受9级特大地震影响,放射性物质发生泄漏。R本人自食恶果不足惜,却给世界环境...茶点故事阅读 31,870评论 3赞 214男人毒药:我在死后第九天来索命文/蒙蒙 一、第九天 我趴在偏房一处隐蔽的房顶上张望。 院中可真热闹,春花似锦、人声如沸。这庄子的主人今日做“春日...开封第一讲书人阅读 25,724评论 0赞 9一桩弑父案,背后竟有这般阴谋文/苍兰香墨 我抬头看了看天上的太阳。三九已至,却和暖如春,着一层夹袄步出监牢的瞬间,已是汗流浃背。 一阵脚步声响...开封第一讲书人阅读 26,168评论 0赞 172情欲美人皮我被黑心中介骗来泰国打工, 没想到刚下飞机就差点儿被人妖公主榨干…… 1. 我叫王不留,地道东北人。 一个月前我还...沈念sama阅读 33,953评论 2赞 236代替公主和亲正文 我出身青楼,却偏偏与公主长得像,于是被迫代替她去往敌国和亲。 传闻我的和亲对象是个残疾皇子,可洞房花烛夜当晚...茶点故事阅读 34,114评论 2赞 241推荐阅读更多精彩内容Chapter 1 Introducing Android Studio 第一章 介绍Android Studio This chapter walks you...青木729阅读 1,347评论 2赞 7源码众享最新教程 - 草稿¥开启¥ 【iAPP实现进入界面执行逐一显】 〖2017-08-25 15:22:14〗 《//首先开一个线程,因...小菜c阅读 6,135评论 0赞 17Android基础01-开发环境搭建和基本信息一、Android开发环境搭建前准备: 1、Android开发利器 JavaSDK(software develo...白话徐文涛阅读 651评论 0赞 1极迅云课(服务端教案)一、Python简介和环境搭建以及pip的安装 4课时实验课主要内容 【Python简介】: Python 是一个..._小老虎_阅读 5,603评论 0赞 10福建漳州第一期育心国学沙龙活动福建漳州第一期育心国学沙龙活动 2018年10月18日,漳州第一期育心国学沙龙活动在大家的期待中如期举行。 在高级...陈惠Cherry阅读 507评论 2赞 1评论0赞11赞2赞赞赏更

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Download Cheat Engine 7.5

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This installer makes use of the installcore software recomendation pluginNote: Some anti-virus programs mistakenly pick up parts of Cheat Engine as a trojan/virus. If encountering trouble while installing, or cheat engine is not functional, disable your anti-virus before installing or running Cheat Engine(More info on this particular problem can be found here)

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Cheat Engine Lua Extentions A forum with a list of useful add-ons for Cheat Engine

Improved .net data collector (Cheat Engine 6.4). Gets parent classfields as well

Improved mono data collector (Cheat Engine 6.4). Adds support for 64-bit and deals with situations where mono.dll is renamed. (Use LaunchMonoDataCollector() or mono_dissect() lua commands manually in those cases)

Save sessions (Cheat Engine 6.4). Lets you save and reload the current scan session

UEFI DBVM Loader + DBVM 16. Use this to launch DBVM before your OS(Linux, Android, Windows...) starts. Note: This is DBVM 16, which needs CE 7.3 or later

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Personal software recommendations

Total Commander (File Manager)

 

在android设备中CheatEngine(CE)环境的搭建_ceserver-CSDN博客

>

在android设备中CheatEngine(CE)环境的搭建_ceserver-CSDN博客

在android设备中CheatEngine(CE)环境的搭建

最新推荐文章于 2023-04-26 10:55:27 发布

THMAIL

最新推荐文章于 2023-04-26 10:55:27 发布

阅读量7.6k

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3

分类专栏:

Android逆向及Hook

原文链接:https://www.jianshu.com/p/899df4084848

版权

Android逆向及Hook

专栏收录该内容

25 篇文章

5 订阅

订阅专栏

1.准备

首先,您需要有一台已经获得root权限的手机 或 Android 模拟器。

然后,我们需要下载Cheat Engine server,通常我们叫它 “ceserver”,点我下载ceserver。打开下载网址后,找到如下图所示的位置。请选择与你android设备对应的链接。如果你使用的是国内的一些电脑端的android模拟器,那么极有可能您需要下载x86版本的ceserver。如果您使用的是真实机,那么ARM 64-bit可能适用于你。

 

其次,您最好安装Android Studio,以便于使用Android Device Monitor工具对设备的文件系统进行访问。AS的安装方法在此不再啰嗦,自行百度。

最后,您需要下载Cheat Engine Apk,官方的下载链接如下:

官方下载链接

2.配置

找到刚刚下载的ceserver,它的名字类似于:ceserver_android_xxx。这个文件下载好后,应该是一个压缩文件,请将其解压,并放置到手机的 system/xbin 文件夹。具体步骤如下:

首先,将你的android设备或模拟器连接至电脑,打开“Android Device Monitor”中找到system/xbin 文件夹,下图所示的位置,点击右上角的手机,就可以把文件拷贝至手机。我们需要把ceserver解压后的文件都选择,然后弄到xbin目录下。

 

注意:因为xbin在system目录下,这个目录是操作系统的私有目录,大多数情况下我们只有只读权限。我们可以使用以下步骤开启写入权限:

a.在电脑端,使用adb shell。

b.su 切换至root权限。

c.执行"mount -o remount,rw /dev/block/mtdblock3  /system",开启system目录的写入权限。

d.开启权限后,在完成ceserver的拷贝。

最后,你需要将Cheat Engine Apk,安装到你的手机,配置部分就算完成了。

开始

在电脑端使用adb shell进入设备管理终端,

su    切换至超级管理。

cd /system/xbin 进入ceserver目录。

紧接着运行ceserver服务器,使用如下命令:

ceserver_xxx (这个名字和您刚刚下载ceserver的版本有关,例如:您如果下载的是x86,那么他的名字有可能是ceserver_x86)。

现在,我们打开android设备或模拟器中的,Cheat Engine app。将会出现下图:

 

选择,Connect 。不出意外,CE已经正常启动了,等着你去选择要调试的游戏了。

refer to:

Use the Cheat Engine app on an Android device with root permissions

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在android设备中CheatEngine(CE)环境的搭建

1.准备首先,您需要有一台已经获得root权限的手机 或 Android 模拟器。然后,我们需要下载Cheat Engine server,通常我们叫它 “ceserver”,点我下载ceserver。打开下载网址后,找到如下图所示的位置。请选择与你android设备对应的链接。如果你使用的是国内的一些电脑端的android模拟器,那么极有可能您需要下载x86版本的ceserver。如果您使用的是真实机,那么ARM 64-bit可能适用于你。其次,您最好安装Android Studio.

复制链接

扫一扫

专栏目录

Windows CE 7.0中文版(ARM)

03-21

这是个中文版的Windows CE 7.0,而且是ARM版。如果你们需要EN版,我找个时间发

CE7.4源码 CheatEngine7.4源码

04-03

添加和更改:

AA 模板现在在按住 Ctrl 时生成 14 字节的 jmp 脚本

"找到代码"对话框:立即替换 nop 和原始之间的切换。还可以防止重复

改进了键盘控制到内存视图中的十六进制视图。现在,您可以在使用光标移动时按住 shift 键

laststate 不再保存在表中(除非 ctrl 已关闭)

为 dbvm 函数添加了一些空间,因此不太可能单击它们

您现在可以手动删除保存的结果

调试器附加超时窗口现在将显示某些调试器接口上的状态

32 位目标中 64 位的模块被更清楚地标记为

单声道在断开连接后不会尝试重新连接

lua: 固定副本内存模式 2

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本页内容表述的是互联工具。请注意文件名中的“xx”是代表安装语言的标识符。最初仅有英文互联工具信息(“en”即标识符“XX”)。为满足向后兼容的需要,我们提供SQL Server CE 2.0复制软件。 请查阅安装互联工具的设置说明。

1.

Microsoft SQL Server 2005移动版服务器工具(sqlce30setupxx.msi)在IIS 箱中安装SQL Server Mobile复制组件。 这个组件用于把移动设备中的SQL Server Mobile连接到SQL Server 2005、SQL Server 2000 SP3a、及 SQL Server 2000 SP4数据库。

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3.

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5.

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如何使用游戏作弊引擎(Cheat Engine)

如何使用游戏作弊引擎(Cheat Engine)

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随机首页随机浏览文章关于wikiHow登陆/注册政策分类计算机与电子产品如何使用游戏作弊引擎(Cheat Engine)

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在本文中:

手动使用作弊引擎(Cheat Engine)

相关文章

作弊引擎(Cheat Engine)能为我们节省时间以及在某些视频游戏中设置捷径。下面就以植物大战僵尸人为例介绍它的用法。

步骤

下载PDF文件

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/9\/90\/Use-Cheat-Engine-Step-1-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-1-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/9\/90\/Use-Cheat-Engine-Step-1-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-1-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

1

下载作弊引擎(Cheat Engine)。您可以在以下网址下载:http://cheatengine.org/downloads.php。

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/1\/18\/Use-Cheat-Engine-Step-2-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-2-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/1\/18\/Use-Cheat-Engine-Step-2-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-2-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

2

下载您希望在作弊引擎(Cheat Engine)中使用的游戏。本教程将以植物大战僵尸人为例。

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/c\/c9\/Use-Cheat-Engine-Step-3-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-3-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/c\/c9\/Use-Cheat-Engine-Step-3-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-3-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

3

打开游戏和作弊引擎(Cheat Engine)。

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/f\/f6\/Use-Cheat-Engine-Step-4-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-4-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/f\/f6\/Use-Cheat-Engine-Step-4-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-4-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

4

点击作弊引擎(Cheat Engine)窗口左上方的“打开进程”图标。

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/1\/1d\/Use-Cheat-Engine-Step-5-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-5-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/1\/1d\/Use-Cheat-Engine-Step-5-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-5-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

5

在进程列表中点击“PlantsVSZombies.exe”选项。点击“打开”。

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/3\/3c\/Use-Cheat-Engine-Step-6-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-6-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/3\/3c\/Use-Cheat-Engine-Step-6-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-6-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

6

选中您希望改变的值。例如,当您新打开一个植物大战僵尸人游戏时,您看到的太阳值是25。

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/d\/d7\/Use-Cheat-Engine-Step-7-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-7-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/d\/d7\/Use-Cheat-Engine-Step-7-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-7-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

7

在作弊引擎(Cheat Engine)输入新的值。例如,在十六进制域输入25并点击“新扫描”。您将在左方的图表中看到大量标记为“地址”和“值”的数据。

{"smallUrl":"https:\/\/www.wikihow.com\/images_en\/thumb\/c\/c3\/Use-Cheat-Engine-Step-8-Version-2.jpg\/v4-460px-Use-Cheat-Engine-Step-8-Version-2.jpg","bigUrl":"https:\/\/www.wikihow.com\/images\/thumb\/c\/c3\/Use-Cheat-Engine-Step-8-Version-2.jpg\/v4-728px-Use-Cheat-Engine-Step-8-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":728,"bigHeight":546,"licensing":"

<\/div>"}

8

查看游戏中对应值的变化。例如,您在植物大战僵尸人中获取了一个阳光,您的能力将变成100。

广告

方法 1

方法 1 的 1:

手动使用作弊引擎(Cheat Engine)

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1

在“十六进制”域中输入您的值。例如,输入100到作弊引擎(Cheat Engine)中的“十六进制”域并点击“下一扫描”。您将在图表中看到唯一的地址和值。

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<\/div>"}

2

双击值。本例中,值为100。当您双击该值,您将在“手动添加地址”下看到一选项。现在双击该选项中的100。

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3

更改值。例如,可以在更改值窗口中,把100改为一个像9999999的大数值,然后点击“OK”。

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<\/div>"}

4

在游戏中再三检查新设定的值。例如,在植物大战僵尸人中,现在的太阳值应为9999999。

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小提示

更多例子可以查看http://thenexus.tk/how-to-cheat-any-game。

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警告

不要设定艺术值,因为它只会改变游戏的外观。这种方法改变不了真实值。

不要在左方的图表中选择两个或以上的值,否则您的互联网连接将关闭。

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你需要准备

作弊引擎(Cheat Engine)6.2。

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Cheat Engine 7.5

23 Feb 21:02

cheat-engine

7.5

59930b5

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Cheat Engine 7.5

Latest

Latest

Changes:

from patreon 7.4.3 to public 7.5:

removed the driver requirement for the access memory regions tool

added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)

added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)

reassemble() now rewrites an instruction using multiple lines when needed

make some error messages more descriptive

added an option to center the highlighted disassembler code to the center

added an explanation why the driver won't load and a link with info on how to get it to load for now

memoryrecord hotkeys can now be disabled individually

codefilter: unwind info now gives less bad results

added support for pseudo-ops like cmpss/sd/ps/pd

lua: added ceserver commands

lua: show a stacktrace on execution error

lua: added convertToUTF8(stringbytetable, regioncode)

made loading CT files with signatures possible under wine and proton

from patreon 7.4.2 to patreon 7.4.3:

ceserver: pipe support (mono data dissector)

ceserver: added change memory protection capability

ceserver: Available options can now be sent to the CE GUI

.netinfo: Replaced the fields view with a tree

network config: The processlist now has focus after opening a server

lua: added virtualstringtree

lua: added invertColor

lua: added disassembleBytes(bytestring)

autoassembler: now a visual warning is shown when nearby allocation fails

autoassembler: the templates now generate 14 byte jmp safe original code blocks as well

pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update

ultimap: added copy selected results to clipboard

from patreon 7.4.1 to patreon 7.4.2

ipt: Added intel process trace feature provided by microsoft.

ceserver: Improve the modulelist fetch speed, more stable

ceserver: option to disconnect from closed ceservers

ceserver: the discovery list is now also a history list

ceserver: implement injection on arm64 as well

ceserver: also gets the fpu registers now

assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]

disasembler x86_64: switch from r#l to r#b because why not

mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's

mono: deal with situations where there is no mainform

mono/.net: the methodlist is now sorted by name

better arm disassembler and assembler

better arm64 disassembler and assembler

the scanregions can be saved/loaded upon close/start ce (seperate option in settings)

added an option to skip loading .PDB files

a lot more functions are exposed to newstate threads

added ranges scans to groupscan

freeze+allow increase/decrease now also looks if the value is signed

trainers: Forms and controls now scale based on DPI

changing record showassigned/showashex now also applies to other selected entries

texttraces now don't save as .cetrace but as .txt now

ccode: #include now searches table files for files there as well

ccode: the internal symbolhandler can now deal with stdcalled function symbols

lua: added ImageIndex property to TTreeNode

lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects

lua: added getOpenedFileSize()

lua: added onHelpEvent callback

lua: added releaseDebugFiles()

lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()

lua: added getBitmap method to ImageList objects

from public 7.4 to patreon 7.4.1:

added .Visible property to treenode entries

added .VisibleRowCount and .TopItem to listviews

added arm64 disassembling and assembling

added lua function "runCommand"

added a radiobutton to select if the generated script will use 5 or 14 byte jmps.

conditional jumps can now deal 2gb+ destinations (will get rewritten)

dotnetinfo: Performance improvement

memory record hotkeys now have a "Only while down" option

Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols

different memory allocations now get placed within the initial allocation block. Protection is changed afterwards

tracer can now step over rep instructions

lua stringstream now inherits from memorystream, so you have access to the Memory field

lua: Added a callback for whenever the structure list is modified

added architecture distinguishing to ceserver

pressing escape in the hotkey form will now close it

added nested structure support

added string based custom types

ctrl+enter in the disassembler now shows relative addresses from that point

the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses

Fixes:

from patreon 7.4.3 to public 7.5:

vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued

monodatacollector: fixed invoke method

dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll

fixed disassembling cvtdq2pd

from patreon 7.4.2 to patreon 7.4.3:

ceserver: Fixed extension loading in some cases

ceserver: fixed stepping on x86 targets

fixed the name showing as [physical memory] instead of the filename when opening a file

fixed a rare error when scanning using specific options

fixed some documentation in celua at some points

fixed stackview in "more info" being garbage/access violation

fixed tracer search for instructions ending with ]

fixed enumExports lua function

fixed issue where vehdebug would crash

fixed the assembler from handing [rex+reg*x] as a symbol when debugging

fixed the disassembler backlist

fixed termination issue on the memscan object

from patreon 7.4.1 to patreon 7.4.2

Fixed the tracer search for instructions ending with a ]

VEH debug: Fixed the potential of invalid handles being used

Kernelmode debug and VEH debug: Fixed setting context on non suspended threads

fixed the lua_pcallk delegate in the c# plugin example

fixed speedhack on wine 7.0

fixed high dpi issue of structure dissect on first view

fixed high dpi issue on find what access/writes dialogs

restored the anchor editor (was gone in 7.4.1)

fixed .net info instance lookup issue

fixed customtypes getting marked as string (bug introduced in 7.4.1)

fixed runcommand

fixed modalforms from losing their text color internally (bug introduced in 7.4.1)

mac: fixed some progressbars not properly updating

from public 7.4 to patreon 7.4.1:

fixed the all type not finding 4 types when double was deselected

fixed the "all" type when not using double

fixed ccode esp access in 32-bit and "reg"f types

fixed disassembling when using binutils for disassembly

fixed the tablefiles menulist eating memory because they didn't get deleted properly

fixed .net issues that use obfoscated modules and missing metadata

fixed paring value starting with a - or +

fixed assembling pmovmskb

fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)

fixed the addresslist not giving a proper error when using multiple enable or disable section

fixed error when using ctrl for speedhack hotkeys

fixed the groupscan command parser from assigning wildcard to the wrong combobox

fixed disassembling xchg eax/rax,xxx

fixed lua custom type registering as float when using the non lua function method

fixed small memoryscan issue for data at the end of a memoryblock

ccode doesn't register useless symbols anymore

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Cheat Engine 7.4

20 Jan 09:29

cheat-engine

7.4

e9e1053

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Cheat Engine 7.4

Additions and changes:

AA templates now generate 14 byte jmp scripts when holding down ctrl

Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates

improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move

laststate isn't saved in tables anymore (unless ctrl is down)

added some space for dbvm functions so it's less likely to click them

you can now manually delete saved results

debugger attach timeout window will now show the status on some debugger interfaces

modules for 64-bit in 32-bit targets are more clearly marked as such

mono will not try to re-attach after a disconnect

lua: fixed copyMemory mode 2

from 7.3.1-7.3.2:

structure dissect watch for changes now also shows you when something has changed inbetween

added hints to how the pointer wildcard works

created an alternate named CE version that runs without admin (not an UCE, do not think it is one, you will be disappointed)

the replace button in foundcode dialog now supports multiselect

You can now also change values of groupscan scan results directly in the foundlist

lua's openProcess command now won't deactivate all entries when previously no process was selected

you can now edit instructions with a breakpoint on them

added linux ABI c-compiler dll's

by default mono now releases the .net thread

from 7.3.2-7.4:

added shortcut to add this address to addresslist in hexview (ctrl+numPlus)

goto address popup now centers on the memview window, instead of screen center

you can now change the font of the tracer tree

added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions

break and trace: Added 'stay within module' option

added custom alignment option to the hexviewer section of the memoryviewer

Fixes:

fixed loading back highligter config for auto assembler windows

.netinfo: fix field searching

fixed disassembler issues/memory corruption when closing a secondary memoryview window

fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address

fixed auto attach not stopping the process flash

mono is less likely to disconnect when dissecting an invalid memory address

fixed checkbox and radiobutton not sizing properly in dark mode

foundlist: display type override also afffects the saved columns

foundlist: new scan now alsdo clears the saved results

processlist: Fixed the highlighted color process entries in light mode

fixed compare to first scan hotkey

fixed handling of broken/empty language folders

fixed network modulesize lookup. (needs a new ceserver build as well)

fixed position saving for the foundcode dialog

fixed lua errors not giving a proper errormessage

fixed {$c} and {$ccode} for the 32-bit CE build

fixed logging of writes to ignore the addresslist freezing(Skyrimfus)

fixed dealing with -0.0f in c/ccode blocks

fixed memscan on the last block of readable memory

fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)

fixed error when using freeze by thread with a very small interval

fixed {$ccode} and {$luacode} when not giving any parameters

fixed some include files erroring out when used

from 7.3.1-7.3.2:

network ceserver/linux: Fixed wpm corrupting the memory

fixed the elf symbol parser

fixed speedhack on linux

il2cpp now has a progressbar

fixed handling some newer il2cpp games

fixed vmin assembling

fixed the ceshare color (bug introduced in 7.3.1)

fixed freezing when entering the wrong ceserver details

fixed deleting groupscan entries from the scan

fixed pointerscan not loading results when in a path with non-ascii characters

fixed the standalone trainer maker giving an error about duplicate entries

from 7.3.2-7.4:

lua: fixed readByte signextending when it shouldn't

Fixed mono not injecting if you didn't have the visual studio debug dlls (introduced in 7.3.2

fix changeregonbp where it only changed xmm0

window position saving of "find what addresses this code accesses" should be more predictable

fixed saving of some color preferences in hexview, and added the fadecolor

fix AA createThreadAndWait not working in a standalone script

improved stability of mono

fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets

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Cheat Engine 7.3

16 Aug 11:29

cheat-engine

7.3

dc24a76

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Cheat Engine 7.3

Additions and changes:

Added dark mode support (restart CE when you change the setting)*

All saved results are now shown in the foundlist (can be turned off)*

Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)*

Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet*

Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved*

Structure dissect now has a option to save the previous state of a column and show changes easier*

Middle-mouse clicking now copies the value of a structure element to your clipboard*

Added {$LUACODE} blocks for inline Lua coding*

Added a c-compiler to CE*

Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution*

Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)*

Added a C# compiler (compilecs)*

Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler*

Added invoke method to the .NET Info window as well*

[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section*

Userdefined symbollist has a secondary list for CCode symbols*

The change address window now also supports relative offsets*

DBVM speed improvements*

DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes*

DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)*

New debugger interface: DBVM-level debugger*

Improved performance of "Find what access/writes this address"*

Dissect code now lets you specify custom ranges*

Addresslist value sort now sorts values by alphabet if the record is a string type*

The dropdown list of multiple entries can now be changed at the same time*

Standalone register window now shows flags values as well*

Value Between scans now autoswap the order if the first value is bigger than the 2nd*

Fixes:

fixed some games freezing CE when symbols where accesses*

Lua debug now shows for loop variables*

several windows now save their position, and won't get corrupted if you don't show them the first time running CE*

fixed createthreadandwait when using a timeout*

fixed disassembling vcvtsi2ss*

fixed compare to first scan if it's a large block, and made it more efficient*

ceshare: logout fixed*

fixed assembling movsq*

fixed ultimap ret filter*

fixed luapipe never calling OnError*

fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets*

fixed DBVM find what access/writes sometimes skipping entries on AMD*

fixed undo not working on memory records when using the single line editor*

fixed hide children group option when loading a table*

fixed some font issues in the break and trace window*

fixed pasting the other types in hexadecimal view*

fixed the symbolloader fully crashing on unknown pdb symboldata*

lua:

changes:*

saveTable won't ask to sign the table anymore*

messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)*

added more customizabe button*

registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbol*

.. much more. check celua.txt

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Cheat Engine 7.2

03 Nov 17:14

cheat-engine

7.2

c40c416

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Cheat Engine 7.2

Additions and changes:

Big Endian custom types. You can enable them in settings if you like

Commonality scanner now also compares the base address. (handy in case it's more than one register)

translation support for ceshare

smartedit now also deals with isPointer and isOffset memrecs

referencedfunctions filter improvement

PE section display/parsing for addresses

D3D hook now asks if you're sure you wish to use it (in case of accidental click)

Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)

Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction

When changing a memoryrecord value, you can reference 'value' and apply math to it

Added a "File->Load Recent..." menulist

Added an option to autosave (in settings)

Added .netcore support to the dotnet data collector

Added a syntaxcheck menuoption to the CE lua script window

Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads

When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long

Some extra foundlist preferences

Find out what access/writes now resolved the address to string (when it has time)

CEShare now has a list of games that have tables

AA: dealloc(*) - Now deallocated all memory a script allocated

AA: unregistersymbol(*) - Now unregisters all symbols a script registered

Added a more userfriendly .net inspector

Autoattach won't open itself anymore

CEShare now has a list of all available tables

Code Dissect now deals with relocated memory modules when loading a state back

Lua Formula scan has an alternate scan option which allows for more than 1 thread

Change Value of memory records can now deal with math

Fixes

Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts

Unknown initial value scan for 2GB+ regions failed

Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float))

AMD support for DBVM

Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that

Copy paste bug in the form designer

Hotkeys swapped comma and period on display

Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever

AutoAssemble local would fail after opening a process

Pointermap based rescan

Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)

Kerneldebug is more stable on newer windows builds

Lua/Mono: Better support for utf8 strings

Lua/Mono: Support targets that use mono, but not unity

Lua/Mono: UWP targets work better

LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions

Lua

Fixed executeMethod for widestrings (type4)

Fixed AOBScanUnique truncating addresses

AddressList['description'] works now as well

some scripts variables that used to be global are now local

injectDLL has a new parameter to specify if CE should reload the symbols

getNameFromAddress has a new parameter to specify if you wish section names (default=false)

TfrmLuaEngine: document the mOutput and mScript properties

loadModule now has an optional timeout value

added an interface for the DotNetDataCollector

implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities

createClass and createComponentClass won't access violation anymore for giving an unsupported name

And a bunch of new functions and classes/methods/properties. Check out celua.txt

11/04/2020: Fix scripts that use some of the obsolete unsupported functions

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Cheat Engine 7.1

22 Apr 16:17

cheat-engine

7.1

6fd21b1

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Cheat Engine 7.1

Additions and changes:

Added support for il2cpp (mono)

Added support for .NET dll plugins

Change register on breakpoint now also affects FP and XMM registers

Added CEShare, a way to share your tables with other people

Improved disassembling

copy bytes+addresses now only does bytes+addresses

call filter can now use the unwind data for functions to get a decent list of instructions

structure dissect shows the pointerpath at the bottom

Follow register while stepping (rightclick the register to show the option)

registersymbol and label now support multiple definitions in one line

improved the speed of the structure list when getting data from a pdb

hexview: doubleclicking a non-byte value now shows in the type you set

added sorting to the found code dialog

added filtering to the changed addresses window

the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect

added always hide children groupoption

group headers can act as address now

AA command createthreadandwait now has a timeout parameter

Assembler scanning improvement

Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much...

Improved structure lookup for PDB files

Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type

Structure dissect can detect vc++ and object pascal classnames now

Dissect code now also detects references to strings

Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)

Rightclick the addresslist header to bring up a menu which allows you to disable sorting

Improved the processlist responsiveness

The chosen floating point rounding type is now saved in the registry

You can now use (addresslist description) as an address

Improved autocomplete

Changes:

DBVM doesn't activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()

Fixes:

Fixed memoryleak when opening a file for hexediting again

Fixed utf8 display of the dissect windows window

Clear the taskbar progress when using a custom scan

Hexview: Fixed changing the address when pressing a non char key

Hexview: Fixed changing the address when doubleclicking and then canceling

alloc with a prefered base is now more aggressive in getting the range you want

fixed mono symbol lookup while dlls are still being loaded

fixed the structure compare not giving a proper errormessage

fixed improper error messages in structure dissect

fixed opening process in XP

fixed potential deadlock with the symbolhander

fixed issue with using the process var as symbol

fixed default form size for some windows when using high DPI

fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)

fixed DBVM find what accesses with large datasets

Lua

New functions:

function onTableLoad(before)

sendMessageTimeout

createTimer(delay,function())

createStructureFromName()

createSynEdit()

changes:

fixed executeCodeLocalEx with certain parameter definitions

fixed openFileAsProcess

checkSynchronize has a timeout now

OnGetDisplayValue now also works on AA records(